Rules - Character Creation - List of Occupations

Accountant
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Acrobat
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Agency Detective
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Alienist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Ambassador
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Antiquarian
Source Core Rulebook, 6th edition
Skills: Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other skill as a personal or era specialty.

Antique Dealer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Architect
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Artist
Skills: Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a personal or era specialty.

Athlete
Source Core Rulebook, 6th edition
Skills: Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal or era specialty.

Author
Source Core Rulebook, 6th edition
Skills: History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any one other skill as a personal or era specialty.

Aviator
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bail Bondsman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bank Robber
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Barber
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bartender
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bible Salesman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Big Game Hunter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Book Dealer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bookie
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bootlegger
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bounty Hunter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Boxer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Burglar
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Bus Driver
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Catholic Priest
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Charismatic Cult Leader
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Charter Boat Captain
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Clergyman
Source Core Rulebook, 6th edition
Skills: Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any other skill as a personal or era specialty.

Clerk
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Coach
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Cocktail Waitress
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Columnist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Company Officer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Con Man
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Copy Writer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Counterfeiter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Cowboy
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Criminal
Source Core Rulebook, 6th edition
Skills: Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, and other skill as a personal or era specialty.

Deacon
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Deep-Sea Diver
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Dentist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Designer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Dilettante
Source Core Rulebook, 6th edition
Skills: Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills as personal or era specialties.

Dilettante
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Diver
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Doctor of Medicine
Source Core Rulebook, 6th edition
Skills: Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis, Psychology, any one other skill as a personal or era specialty.

Drifter
Source Core Rulebook, 6th edition
Skills: Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, and one other skill as a personal or era specialty.

Editor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Elder
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Elected Official
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Engineer
Source Core Rulebook, 6th edition
Skills: Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics, any other skill as personal or era specialty.

Entertainer
Source Core Rulebook, 6th edition
Skills: Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a personal or era specialty.

Entertainer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Executive
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Explorer
Source Cthulhu by Gaslight(Modified Skills to match 6th edition limit of 8
Skills: Anthropology, Archeology, Climb, First Aid, Rifle, Speak Other Language, Any two from ( Spot Hidden, Swim, Make Maps, Botany, Track, Treat Poison, Zoology)

Explorer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Farmer/Forester
Source Core Rulebook, 6th edition
Skills: Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy Machine, Track, any other skill as a personal or era specialty.

Farmer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Farm Hand
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Federal Agents
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Fence
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Field Researcher
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Film Crew
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Film Star
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Fireman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Flapper
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Foreign Correspondant
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Forensic Specialist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Forensic Surgeon
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Forger
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Gambler
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Gangster
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Gardener
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Golf Pro
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Grave Digger
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Hit Man
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Hobo
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Hooker
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Intern
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Inventor
Source Cthulhu by Gaslight
Skills: Credit Rating, Electrical Repair, Library Use, Mechanical Repair, Operate Heavy Machine, Photography, Physics, any one other skill as a personal or era specialty

Itinerant Preacher
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Journalist
Source Core Rulebook, 6th edition
Skills: Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skill as a personal or era specialty.

Judge
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Laborer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Lawyer
Source Core Rulebook, 6th edition
Skills: Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill as a personal or era specialty.

Librarian
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Loan Shark
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Lumberjack
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Madhouse Attendant
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Manager
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Marine
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Mechanic
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Mercenary
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Merchant Marine
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Military Officer
Source Core Rulebook, 6th edition
Skills: Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one other skill as a personal or era specialty.

Military Offier
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Miner
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Missionary
Source Core Rulebook, 6th edition
Skills: Art, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any one other skill as a personal or era speciality.

Missionary
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Mountain Climber
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Museum Curator
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Musician
Source Core Rulebook, 6th edition
Skills: Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal or era specialty.

Musician, Jazz
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Musician, Legitimate
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Nurse
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Occultist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Orderly
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Painter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Parapsychologist
Source Core Rulebook, 6th edition
Skills: Anthropology, History, Library Use, Occult, Other Language, Photography, Psychology, any one other skill as a personal or era specialty.

Parapsychologist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Pharmacist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Photographer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Photojournalist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Physicians
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Pick Pocket
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Pilot
Source Core Rulebook, 6th edition
Skills: Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, any one other skill as a personal or era speciality.

Plastic Surgeon
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Police Detective
Source Core Rulebook, 6th edition
Skills: Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other skill as a personal or era specialty.

Police Detective
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Policeman
Source Core Rulebook, 6th edition
Skills: Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following as a personal specialty: Bargain, Drive Automobile, Martial Arts, Ride, or Spot Hidden.

Political Boss
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Practicing Attorney
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Private Investigator
Source Core Rulebook, 6th edition
Skills: Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and any one other skill as a personal or era specialty.

Private Eye
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Professional Athlete
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Professor
Source Core Rulebook, 6th edition
Skills: Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History, or Physics.

Professor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Prosecuting Attorney
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Prospector
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Protestant Minister
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Psychologist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Punk
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Rabbi
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Radical
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Radio Announcer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Ranch Hand
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Reporter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Researcher
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Sailor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Salesman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Sculptor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Secretary
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Shifty Accountant/Lawyer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Shopkeeper
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Skilled Tradesman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Small Business Owner
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Smuggler
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Soldier
Source Core Rulebook, 6th edition
Skills: Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill as a personal or era specialty.

Soldier
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Spy
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Stage Actor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Stage Hand
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Stock Broker
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Streetcar Conductor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Student
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Stunt Man
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Surveyor
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Swimmer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Switchboard Operator
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Talent Agent
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Taxi Driver
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Teacher
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Technician
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Tennis Pro
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Thug
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Track and Field
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Trainer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Traveling Salesman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Treasure Hunter
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Tribal Member
Source Core Rulebook, 6th edition
Skills: Bargain, Listen, Natural History, Occult, Spot Hidden, Swim, Throw, any one other skill as a personal or era specialty.

Undertaker
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Uniformed Police Officer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Union Activist
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Western Lawman
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Wrestler
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Writer
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Zealot
Source Core Rulebook, 6th edition
Skills: Conceal, Hide, Library Use, Persuade, Psychology, Any two of the following (Chemistry, Electrical Repair, Law, Pharmacy, Rifle), and any one other skill as a personal or era specialty

Zookeeper
Source: 1920’s Investigator’s Companion, Vol. 2
Skills:

Rules - Character Creation - List of Occupations

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